Yes.

Regardless though, you can't really go wrong seeing as the game is only $29.99. Platform(s)

I never played the Gamecube version, but this version is awesome. It’s pretty hard not to notice all the attention put on the fur-shaded characters, the detailed and vibrant backdrops, the fluid animation, and the constant framerate, which remains silky smooth throughout the game. But hey, it's just one magic dolls opinion, I'm definitely getting it, I never had the chance to play the original, one reason I like the New Play Control series (other than Mario Tennis).

I want some changes in controls - NEW PLAY CONTROL! Now, the project that was created by Nintendo's incredible Tokyo studio is getting a second chance via the New Play Control!

In fact, it is one of my favourite platformers of all time. It is completely up to code, and should require very little editing. The Wii version sounds better. I think now I'll make time. Genre(s) Mulitple stickers, trophies, and CD's are also featured in the game that are based around Jungle Beat in one way or another. A big part of the fun (for me) was using the bongos in Jungle Beat, even though the game was more challenging because of the associated learning curve. 02 And even if you have had the opportunity to get some hands-on time with this game when it was first released, it still might be a wise idea to rediscover it.

Credits • Gallery • Cheats • Videos • Soundtrack. While I do want more people to play this underrated game (and I might even pick it up, even though I have the GCN version), I soooooooooo wish they had just left in DK Bongo support. i could really go for a new donkey kong game i think most people forget how good donkey kong country was.

I completely overlooked this on the Gamecube - shame on me - but I'm making up for lost time now. The game excels in practically every department, and while it may only take a couple of hours to complete, it's filled with replay value.

Not even providing the option for bongo controls in this version is a real shame. That said, if you can find a copy of the original I highly recommend grabbing it instead of the New Play Control version... you might even save a couple dollars doing so! I'm of two minds about this.

Development on the game started after director Yoshiaki Koizumi and producer Takao Shimizu attended a meeting featuring the bongo controller developed for Donkey Konga[2]. When a game got a 9 on WWW it was a "Really!? The main objective of the game still remains intact: players control everyone’s favorite overgrown ape as he rampages through creative and obstacle-filled stages. I actually passed on this game when it originally came out because using bongo's to control DK sounded stupid. Awesome! In the game, you take control of Donkey Kong by drumming on the bongos, and clapping with your hands. provides us this. Hit the left bongo to go left, and while attacking and enemy it will hurt it.

With that being said though, the transition from the Gamecube to the Wii certainly has both its ups and downs. This will cause enemies to be knocked over, or effect other items around the level as well. The amount of attention put onto environments is incredible, as are the little visual embellishments that add to the overall experience. Sounds good and I missed it first time around. Donkey Kong’s moves are responsive throughout each of the game’s many levels, and even the notriously patchy motion controls work well enough that you won't usually notice any major shortcomings. series of revamped Nintendo GameCube titles. Why ONM gave this 75% only, I don't know. At release, Donkey Kong Jungle Beat was well received by critics. Take your favorite fandoms with you and never miss a beat.

I don't know why, but after you guys all merged into NintendoLife I have seen a huge amount of 9s. He also heard various complaints that controls in contemporary games were becoming too complex and thus desired to develop a simpler game. The game's main gimmick stems from the use of the DK Bongos controller, previously affiliated with Donkey Konga, as the recommended controller, though a standard Nintendo GameCube controller may still be used. hitting the bongos, wall-jumping, etc.) Donkey Kong must explore levels, and at the end of each stage, he’ll earn himself a crown. Nintendo sent out fifty people dressed in gorilla costumes to compete in the Los Angeles Marathon on March 6, 2005, to promote Donkey Kong Jungle Beat. In Super Smash Bros. Brawl for the Wii, Donkey Kong's Final Smash Konga Beat will cause him to bring out the DK Bongos and jam on them. line.

I'm sure I'd love the Wii version but the Bongos from the GC version would come in handy for multi-player Donkey Konga. New Play Control! Glad I bought it. Replay value comes from: (1) being straight up fun, (2) you need to earn medals across all levels to unlock extra content, (3) levels that are designed to promote high-score challenges. More like an 8. Should I skip this? I believe "Great" corresponds to an 8. Put your hands together and beat the bongos to control Donkey Kong and his powerful combos! 2 offers from $89.99.

For a while, this was the closest thing to Donkey Kong Country. The amount of polish the game boasts is spectacular, as are the incredible level designs and impressive combo system. Simply put, Jungle Beat is one of the prettiest games on Wii.

Donkey Kong: Jungle Beat The controller is shaped like a pair of drums made out of barrels, which match the theme of the Donkey Kong games. Donkey Kong Jungle Beat is the first console Donkey Kong platformer since the release of Donkey Kong Country to not be developed by Rare, since the company, which lost the rights to the Donkey Kong series due to the fact that it was trademarked by Nintendo, was bought out by Microsoft. If I wanted that, I would've played it on my GCN agian.

This title was quite innovative for its time due to its unique control method - the game is played by plugging in a pair of bongos and pounding on them in order to navigate the game’s brilliant levels. Easier controls? The game's main criticisms were its short length and departure from the classic Donkey Kong Country gameplay, as well as a lack of replay value. It's more original than the DK Country games or DK 64. The bongo's were a cool idea, but they hurt my hands after a level or two. A Wii port version game, as part of the New Play Control! While the new control scheme works fine, it would be amazing if the ability was there for players to tear up the game’s many worlds the way it was meant to be played. On Gamecube, that was one of the clapping features, so I've had a bit of trouble not shaking the Wiimote to grab bananas.

Next. The Super Mario Bros. Game & Watch Can Now Run Pokémon, ... Where To Buy LEGO Super Mario Sets, Expansion Sets, Power... Nintendo Goes Big With Cyber Deals Sale, Up To 50% Off To... Rumour: Resident Evil Revelations 3 Will Be A Switch "Foc... New Animal Crossing-Themed Nintendo Switch Lite Bundles A... Nintendo Adding Sharp As Switch Manufacturing Partner Cou... Twitch Streamers Banned For Playing Hyrule Warriors: Age ... Join 1,066,947 people following Nintendo Life: © 2020 Nlife Media, partner of Gamer Network. @Chicken Brutus:It's a short game. I found that the new control scheme is miles better than the old one, and as a result I had a lot more fun playing the game this time around. Nintendo This is a Class A article.

Donkey Kong jumps, runs, climbs, swims and fights brazenly and frantically in a glowing color environment. This was the first game created by Nintendo EAD Tokyo, and was a sleeper hit. It's has its charm, like many arcade games with wacky controllers do, but its controls may not be what you want in a platformer. Nice review!

The Donkey Kong games also work with standard controllers, but they were mainly designed for use with the DK Bongos.

The DK Bongo is a special controller that was designed to be used with the rhythm-based Donkey Konga series. This game is awesome. Donkey Kong will find himself running, jumping, squashing, and pounding as he makes his way through each level, and it certainly feels as though the game was heavily inspired by Rare's excellent Donkey Kong Country series. In 2009, the game was re-released in the "New Play Control!" Now though, you make the motions with the Wii Remote and nunchuk, and it’s not nearly as satisfying as it once was. It has two "pads" on each side, although it is known that each pad has actually two different parts to them. The Wii version of Donkey Kong Jungle Beat is somewhat changed from the original GameCube version, including new levels, modifications of … While the innovative control scheme has been removed from this remake, the same formula that we’ve come to love is thankfully still present. Initially, the WiiWare title Plättchen Twist 'n' Paint‎ was intended to have DK Bongo support, though Nintendo of Japan turned the idea down, stating that they want no Wii software (including games released online) to feature Bongo support.

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